TETRIS

Available for both iOS and Android, while on TETRIS® I was responsible for UI art, seasonal app icons, brand art, the majority of player avatars, avatar frames, player cards and collectible achievement pins.
My larger role was being responsible for theme creation. I was either doing theme art myself, complete with animated VFX mocks and motion mocks for background animations or overseeing/managing vendor work for theme creation. Additionally I streamlined the seasonal asset organization and generation process within Figma.

Splash image (background) created for branding/loading screen.

Seasonal pins that could be earned by completing challenges.

Small selection of some of the avatars I created.

Art created for the short-lived TETRIS Clash!