More content being added - Stay Tuned
Background illustration for the main menu showcasing a team of starter characters.
Motion mock created in After Effects to show the target look for Main Menu intro and parallax.
PVP Menu Background iterations (top) and final (bottom)
PVP Menu Background Mocks
Epoch01 website image
Mocks for Epoch 01 website image
Motion mocks created in After Effects exploring visual treatments for the appearance of a boss.
Motion mocks in After Effects to explore potential intros for cards at the start of a battle.
Motion Mock created in After Effects to show visual target a modal opening, button interaction and idle.
Motion Mock created in After Effects to show visual target for item use.
Fire Affinity FX Concepts.
Earth Affinity FX Concepts.
Water Affinity FX Concepts.
Light Affinity FX Concepts.
Dark Affinity FX Concepts.
Dungeon Map Boss Nodes.
Hellscape Dungeon biome.
Assets for the Void Dungeon biome.
Treasure Dungeon Boss node with mocked up idle animation.
Mock up of Mimic encounter. Done in AE.
Mockup of Dungeon reveal. Done in AE.
Pentarc Concepts.
Pentarc final design.
Handful of Artifact, Item and Inventory Icons.
Guild Sigil elements.
I designed the look of the games NFT cards. Common and Uncommon were flat while the higher four rarities incorporated parallax with Legendary, being the highest, had full card FX and additional particles outside the card.
Examples of the static variants of the NFT cards.
Promo video created in After Effects with existing game assets.
Promo video created in After Effects with existing character art.